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Post by SpiritOfTheMoon on Jul 15, 2015 14:41:19 GMT -5
This thread will determine the outcome of battling, hunting, and sickness.
Battling
Pack VS Pack Each pack must create a poll so that the whole pack can decide wether to battle or not. More than 50% have to agree in order to battle, both packs must agree. The pack with the highest average stats will win. I will use a random number generator to how many, and which wolves got hurt or died, and how severly. The winning team is less likely to have wounded or dead wolves. One on One Both members must agree. I will use the same method as above to determine the winner. Battling will increase all wolves' stats.
Hunting You may chose what animal to hunt, the smaller the animal the more likely you are to catch it but the less it will feed your pack. The higher your wolf's stats are, the more likely it is to catch it. The outcome will be determined by a random number gnerator. Hunting will increase that wolf's stats.
Sickness The higher you wolf's health stats are the more likely it is for the wolf to recover. The outcome will be determined by a random number generator.
Forms
Pack VS Pack
[div align="center"]These packs would like to battle! Pack 1: Pack 2: Proof of agreement:[/div]
One on One
[div align="center"]These wolves would like to battle! Wolf 1: Wolf 2: Proof of agreement:[/div]
Hunting
[div align="center"]I would like to hunt! Wolf hunting: Prey:[/div]
Sickness
[div align="center"]Oh no, a wolf is sick! Sick wolf:[/div]
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